Settlements
Enclaves of civilization in the wasteland that may form as the game progresses.
Features
- Interactive NPCs: Survivors with distinct names and personalities.
- Reputation System: Your standing with a settlement affects trade prices and interactions. Ranges from Hated to Heroic.
- Services:
- Trading: Barter goods with NPCs. Reputation influences prices (±50%).
- Quests: Complete tasks (Retrieve, Hunt, Escort, Deliver) to earn rewards and trust.
- NPC Crafting: Craftsmen can build advanced equipment (e.g., Masterwork Spear, Reinforced Vest) if provided with materials.
- Healer: Special NPCs carrying medical supplies.
NPC Roles
Populations (size 3-8) are composed of mixed roles:
- Trader
- Healer (At least one guaranteed per settlement)
- Scout
- Farmer
- Craftsman
- Guard
Spawn Mechanics
- Dynamic Formation: Settlements have a small chance to form daily after Day 20.
- Limit: Maximum of 5 settlements per world.
- Location: Randomly located in valid terrain (avoids lakes), at least 15 tiles away from the player.
- Discovery: You may hear rumors of distant settlements before finding them. Discovered settlements appear on the map.