Points of Interest

Points of Interest (POIs) are unique locations discovered during exploration that offer significant rewards, tools, or shelter.

ID Name Biomes Loot / Reward Dangers
hunter_camp Abandoned hunting camp Mountain, Plain, Forest Bow (15-59%), Arrows (3), Hatchet/Knife (35% chance) Spooked game (1-4 HP, Injury)
mysterious_smoke Mysterious smoke on hill Mountain, Plain, Forest Canned Food (1-2), Medicine (1), Morale (+4) Tense encounter (2-6 HP, Injury)
tower_ruin Ruined hunting tower Plain, Forest, Ruins Bow (27-68%), Arrows (4), Reveals area Fall (2-7 HP, Injury)
forester_hut Half-collapsed sawmill Forest, Mountain Scrap Metal (1-3), Fasteners (0-2), Saw/Hand Saw Rodent nest (Hygiene -12, Disease)
carpenter_workshop Abandoned carpentry workshop Ruins, Plain, Forest Planks (1-3), Fasteners (1-3), Stakes (0-2), Tar (1-2), Carpenter Hammer/Hand Plane/Hand Saw Falling shelves (1-4 HP, Injury, Fatigue +6)
mountain_refuge Mountain shelter Mountain Food (2-4), Wood (3-5), Warmth (+8), Morale (+5), Ice Axe/Climbing Rope Leaking roof (1-3 HP)
fishing_shack Fishing cabin Shore Raw Fish (2-5), Cordage (1-3), Fishing Rod, Seaweed (2-4, 30% chance) Mold (Hygiene -10)
ranger_station Forest ranger station Forest, Mountain Medicine (1-2), Food (1-3), Binoculars/Map, Reveals area Collapsing floor (Injury)
abandoned_mine Abandoned ore mine entrance Mountain, Ruins Stone (4-8), Scrap Metal (1-3), Pickaxe (30-70%) Cave-in (3-7 HP, Injury, Fatigue +8)
watchtower_ruins Ruins of guard tower Plain, Forest Scrap Metal (1-2), Rebar (0-1), Binoculars, Reveals area Fall (2-6 HP, Injury)
swamp_hermit_hut Hermit hut in swamp Swamp Wild Herbs (3-6), Medicine (0-2), Herbalist Kit/Mortar Damp/Mold (Hygiene -15, Disease)
collapsed_bridge Collapsed bridge Shore, Swamp, Plain Planks (2-5), Fasteners (1-3), Rebar (0-2), Crowbar Fall into creek (2-5 HP, Injury, Warmth -10)
survival_instructor_cabin Wilderness survival instructor's cabin Forest, Mountain Survival Kit, Water Purification Tablets, Fire Starter, Barometer, Guide, Canned Food (2-4), Medicine (1-2), Morale (+8) -
trappers_cache Old trapper's supply cache Forest, Swamp, Plain Cordage/Snares (2-4), Professional Snare Kit, Skinning Knife, Feathers (3-6), Bones (2-4) Old trap (Injury, Hygiene -10)
botanical_research_station Abandoned botanical research station Forest, Plain, Swamp Plant Guide, Botanist Kit, Seeds (Tomato/Carrot/Bean/Lettuce 2-4), Wild Herbs (4-8), Medicine (1-3), Morale (+5) -
fishing_lodge Professional fishing lodge Shore, Lake, River Professional Rod, Tackle Box, Fishing Waders, Cordage (3-6), Raw Fish (2-5), Morale (+4) -
blacksmith_workshop Abandoned blacksmith workshop Ruins, Road Blacksmith Hammer, Forge Tongs, Portable Anvil, Scrap Metal (4-8), Fasteners (3-6), Rebar (1-3), Coal (2-4) Hot coals (2-5 HP, Injury)
overgrown_parking Overgrown parking lot Road Scrap Metal (3-6), Plastic Scraps (2-4), Wrench/Screwdriver Set Fatigue (+6)
old_bus_stop Old bus stop Road Fabric (1-3), Duct Tape (0-2), Warmth (+4), Canned Food (1-2, 25% chance) -
abandoned_truck Abandoned truck Road Scrap Metal (4-8), Battery Cell (1-2), Wrench Falling parts (2-5 HP, Injury)
roadside_memorial Roadside memorial Road Wild Herbs (2-4), Morale (+8), Candles/Medicine/Food (30% chance) -
highway_sign_structure Road sign construction Road Rebar (2-4), Fasteners (1-3), Reveals area Fall (2-6 HP, Injury)
hot_spring Natural hot spring Mountain Warmth (+20), Hygiene (+15), Morale (+8), Fatigue (-10), Mountain Herbs (1-3) Too hot water (2-4 HP)
crystal_cave Crystal-filled cave Mountain Crystal Shards (2-5), Quartz (1-3), River Gems (0-2), Morale (+6) Exhausting (Fatigue +8)
old_mine_shaft Abandoned mine shaft Mountain Iron Ore (2-4), Coal (1-3), Silver Ore (1-2, 25% chance), Pickaxe Cave-in (3-8 HP, Injury)
old_growth_forest Ancient forest grove Forest Hardwood (2-4), Pine Resin (1-3), Tree Fungus (1-3, 30% chance), Morale (+7), Fatigue (-5) -
beach_wreckage Beach wreckage Shore Driftwood (3-7), Cordage (1-3), Gill Net, Beach Glass (1-3, 25% chance) -
abandoned_school Ruined school building Ruins Old Books (3-7), Fabric (2-5), Scrap Metal (2-4, 40% chance), Morale (+4) Dust/mold (Hygiene -10)
collapsed_greenhouse Overgrown greenhouse Ruins Broken Glass (3-6), Tomato Seeds (2-4), Wild Herbs (1-3, 35% chance) Broken glass (1-4 HP, Injury)
gas_station_ruins Abandoned gas station Road Scrap Metal (3-7), Rubber (2-4), Oil Residue (1-2), Wrench/Tire Iron Oil/grime (Hygiene -12)

Notes