Survival Mechanics

Preview of all survival systems needed to stay alive, including Needs, Health & Injuries, Status Effects, Environmental Factors, Nutrition, Mental Health, Disease Progression, and Sleep Deprivation.


Core Needs

The player has four primary needs that must be constantly managed. Each drains over time and can cause death if depleted.

Hunger

Thirst

Warmth

Fatigue

Morale


Health & Injuries

Health (HP)

Condition


Status Effects

Basic Status Effects

Bleeding

Fracture (Broken Bones)

Infection (Wound Infection)

Skin Infection

Advanced Disease System

Stomach Bug (Food Poisoning)

Disease Progression (Advanced System)

Environmental Extremes

Frostbite

Heat Stroke


Environmental Factors

Warmth System

Hygiene

Load/Encumbrance


Nutrition System


Mental Health System

Mental Health Stats

Effects


Sleep Deprivation System

Sleep Debt

Hallucinations


Death Conditions

The game ends when HP ≤ 0, caused by:

  1. Starvation: Hunger ≤ 0
  2. Dehydration: Thirst ≤ 0
  3. Freezing: Warmth ≤ 0
  4. Bleeding Out: Bleeding damage
  5. Injuries: Untreated wounds
  6. Infection: Wound or skin infection
  7. Illness: Stomach bug/disease
  8. Fractures: Untreated broken bones
  9. Sepsis: Critical infection state (advanced)

Constants Reference

Drain Rates (per hour)

Recovery Values

Sleep System


Perk Modifiers

Positive perks reduce drains, negative perks increase them:

Positive Perks:

Negative Perks: