Trading Mechanics

Overview

Trading allows you to exchange resources and items with NPCs using a barter system based on relative item values. Each item has a trade value that determines its worth in negotiations.

Trading System

NPC Encounters

Frequency: ~1% chance every 48 hours in populated biomes (roads, ruins, settlements)

NPC Types:

Personality Modifiers:

Trading Interactions

When encountering a friendly NPC, you can:

  1. Talk: Get rumors and small talk
  2. Trade: Barter goods using the item value system
  3. Gift: Give items to improve relations
  4. Recruit: Ask them to join (requires high reputation/charisma)

Settlement Trading

Location: Valid at any discovered Settlement.

Features:

Item Trade Values

All items have assigned trade values for bartering. Values are relative - higher numbers mean more valuable items.

Food & Consumables

Item Trade Value Notes
Canned Food 10 Pre-collapse food, high value
Wild Honey 7 Natural sweetener, rare
Raw Meat 7 Essential protein
Raw Fish 6 Common but perishable
Salt 6 Preservation essential
Prepared Food 8 Ready to eat
Potatoes 5 Staple crop
Animal Fat 5 Multi-use resource
Pumpkins 5 Large vegetable
Wild Mushrooms 4 Foraged food
Root Tubers 4 Wild starch
Wild Grain 4 Grain source
Bird Eggs 4 Protein source
Pine Nuts 4 High energy
Tomatoes, Cabbage, Beans 4 Garden vegetables
Cultivated Berries 3 Sweet produce
Apples, Pears, Plums 3 Tree fruit
Carrots, Beets, Cucumbers 3 Root vegetables
Berries, Wild Onions, Offal 3 Common foraged
Cherries, Radishes, Lettuce 2 Minor crops
Bones 2 Crafting material

Water

Item Trade Value
Clean Water 10
Raw Water 3
Water Ration 5

Materials & Resources

Basic Materials

Item Trade Value
Medicine 15
Processed Planks 8
Processed Beams 10
Leather 7
Floorboard 9
Arrows 8
Tar 6
Resin 3
Cordage 4
Stone 3
Wood 2
Feathers 2
Stakes 2
Shingles 2
Tinder 1

Advanced/Ruins Materials

Item Trade Value
Chem Supplies 12
Circuit Board 10
Battery Cell 9
Electronics 8
Duct Tape 7
Copper Wire 6
Rebar 6
Insulation Foam 6
Scrap Metal 5
Fabric 5
Fasteners 5
Glass Shard 4
Plastic Scraps 4

Ruins-Specific

Item Trade Value
Old Books 8
Rusted Tools 7
Road Signs 6
Reflectors 7
Guard Rail Metal 6
Rubber 5
Lead Pipes 5
Bricks 4
Concrete Chunks 4
Old Nails 4
Oil Residue 4
Tire Rubber 4
Marker Posts 4
Asphalt Chunks 3
Asbestos 3
Broken Glass 3
Ceramic Shards 3
Tile Pieces 3
Paint Chips 2
Road Gravel 2

Biome-Specific Resources

Forest Resources

Item Trade Value
Maple Sap 5
Hickory Nuts 4
Pine Resin 4
Tree Fungus 4
Acorns 3
Birch Bark 3
Hardwood 3
Oak Bark 3
Moss 2
Ferns 2

Mountain Resources

Item Trade Value
River Pearls 20
River Gems 18
Silver Ore 15
Crystal Shards 12
Iron Ore 12
Obsidian 10
Quartz 8
Mountain Herbs 8
Bog Iron 8
Coal 6
Alpine Flowers 6
Flint 6
Mountain Clay 4
Lichen 3

Swamp Resources

Item Trade Value
Leeches 6
Swamp Mushrooms 5
Cattail Roots 4
Willow Bark 4
Water Lily 4
Reed Stalks 3
Swamp Clay 3
Peat 3
Marsh Gas 1

Water-Based Resources

Item Trade Value
Crayfish 5
Freshwater Mussels/Clams 5
Water Chestnuts 5
Beach Glass 5
Shells 3
River Weed/Kelp 3
River Clay 3
Freshwater Snails 3
Driftwood 2
River Stones 2
Flood Debris 2
River Moss 2
River Reeds 2
Sand 1

Plains Resources

Item Trade Value
Wild Wheat 5
Sunflower Seeds 4
Meadow Mushrooms 4
Charcoal 4
Clay 3
Wild Flowers 2
Prairie Grass 2
Sod 2
Thistle 2
Dandelion 2

Seeds

All seeds are valuable for long-term survival:

Item Trade Value
Potato Seeds 7
Apple/Pear/Plum/Cherry Seeds 6
Berry Bush/Pumpkin Seeds 6
Tomato/Carrot/Cabbage/Bean/Cucumber/Beet Seeds 5
Radish/Lettuce Seeds 4

Fishing Equipment

Item Trade Value
Gold Lure 40
Master Rod 25
Reinforced Rod 25
Simple Rod 15
Shiny Lure 10
Metal Hook 5
Iron Lure 5
Bone Hook 2
Lead Sinkers 2
Minnows 2
Frogs 2
Worms/Crickets/Grubs 1

Special Tools & Items

Item Trade Value
Crowbar 50
Thermite Charge 40
Lockpick Set 30
Bee Swarm 15
Gasoline 15
Pie 12
Cured Pelt 10
Tanning Liquor 8
Beeswax 6
Raw Pelt 5

Cooking Ingredients

Item Trade Value
Peppers 4
Sticks (cooking) 1

Trading Strategy

Value Tiers

Ultra High (20+):

High Value (10-19):

Medium Value (5-9):

Low Value (1-4):

Trading Tips

  1. High-Value Carries: Lightweight, high-value items for trading:
    • Seeds (light weight, good value)
    • Medicine (0.05kg, value 15)
    • Circuit boards (0.16kg, value 10)
    • River pearls/gems (rare finds)
  2. Bulk Trading: Heavy, low-value items to trade away:
    • Excess wood, stone
    • Common foraged food
    • Surplus basic materials
  3. Essential Holds: Don't trade away:
    • Fire-starting tools
    • Critical survival tools
    • Medicine (unless you have excess)
    • Clean water (in drought)
  4. NPC Needs: NPCs may have specific needs:
    • Hungry NPCs value food higher
    • Cold NPCs value warm clothing/fuel
    • Injured NPCs value medicine
  5. Reputation Building:
    • Gift low-value items to improve relations
    • Trade fairly to build trust
    • Recruit when reputation is high

Barter Economy

The game uses a barter system - no currency exists. Trades are based on:

  1. Relative Values: Item values determine fair exchanges
  2. NPC Disposition: Friendly NPCs offer better rates
  3. Supply & Demand: NPC needs affect valuation
  4. Reputation: Higher reputation = better deals

Example Trades

Fair Trades (roughly equal value):

Profitable Trades (get more than you give):

Loss Trades (emergency only):

Notes