Sites
Discoverable locations in the world that offer resources, shelter, services, or dangers.
Site Types
The game features several categories of discoverable sites:
Points of Interest (POIs)
Unique locations discovered during exploration that offer significant rewards, tools, or shelter.
- Count: 36 different POI types
- Discovery: Found randomly during travel based on biome
- Varieties: Hunter camps, ruins, workshops, fishing shacks, ranger stations, mines, hot springs, cave formations, wrecked structures, and more
Settlements
Enclaves of civilization that form dynamically as the game progresses.
- Formation: Small chance to form daily after Day 20 (max 5 per world)
- Features: Trading, quests, NPC crafting, healers, reputation system
- Population: 3-8 NPCs with various roles (Trader, Healer, Scout, Farmer, Craftsman, Guard)
- Discovery: May hear rumors before finding; discovered settlements appear on map
Bandit Camps
Hostile territories controlled by raiders.
- Threat: Can raid your settlement if within 15 tiles
- Combat: Armed bandits with varying stats and equipment
- Rewards: Individual kill drops (70% chance) and camp victory loot stockpiles
- Clearing: Reduce camp strength to 0; respawns ~25 days after cleared
Caves
Subterranean networks offering shelter and resources.
- Discovery: ~35% in mountains, ~15% in other biomes
- Requirements: Light source mandatory (Torch, Lantern, Flashlight)
- Depth: Randomly 10-25 levels
- Resources: Water, stone, salt, mushrooms, minerals (depth 7+), gems (depth 7+)
- Dangers: Cave bears (chance scales with depth), environmental hazards