Scavenging Mechanics

Scavenging (gathering) is the primary method for collecting resources from the environment. All gathering is done through the Gather action, which searches nearby resources on the tile map.

Gathering Basics

Requirements

Gathering Skill

Your gathering skill (0-100) significantly affects success rates:

Experience Gain

Gain gathering XP with each successful gather action.


Forage Capacity by Biome

Forage resources regenerate over time. Each biome has different capacity and regeneration rates:

Biome Capacity Regen/Hour Richness
Forest 12 0.35 High
Swamp 11 0.28 High
Plain 10 0.30 Medium
River 9 0.28 Medium
Shore 8 0.25 Medium
Road 7 0.22 Medium
Mountain 6 0.18 Low
Ruins 5 0.12 Low
Lake 0 0 None

Gathering Types

1. Plant Gathering (Bushes)

When gathering from bushes/plants, you can find:

Common Resources:

Biome-Specific Resources:

2. Tree Gathering

Wood Yields:

Tree Bonuses:

3. Rock Gathering

Base Yield: 1-3 stones per gather

Biome-Specific Minerals:

Shore:

Mountain:

River:

Swamp:

Plain:

Ruins:

4. Cache Salvaging (Ruins Only)

Find caches in ruins biome:

5. Digging for Bait

When not near any resource target, you can dig for bait in certain biomes:

Valid Biomes: Forest, Swamp, Plain, Shore, River

Cost: 4 fatigue

Success Rate: 35% + (gathering skill / 150)

Bait Types by Biome:


Detailed Biome Loot Tables

Forest

Mountain

Swamp

Shore/Lake

River

Plain

Ruins

Road


Bonuses and Modifiers

Companion Bonus

Companions help gather more resources, applying a multiplier to yields.

Strength Attribute Bonus

Higher strength gives a chance for extra resources:

Seasonal Event Bonuses

Tool Bonuses

Difficulty Modifiers

Game difficulty setting affects resource yields.


Tips