Injury System
Survival is dangerous. Injuries can occur from combat, accidents, or harsh conditions. Understanding how to treat them is vital.
Injury Types
| Injury | Icon | Effect | Treatment |
|---|---|---|---|
| Bleeding | 🩸 | Drains HP over time. | Bandage (requires Medicine or Paracord). |
| Fracture | 🦴 | Reduced mobility/morale. | Splint (requires Wood + Cordage). |
| Infection | 🦠 | Severe health risk. | Use Medicine (antibiotics). |
| Skin Infection | 🩺 | Minor irritation, can worsen. | Use Medicine. |
| Stomach Bug | 🤢 | Nausea, effective drain. | Rest & Hydration. |
Treatment Actions
All treatments are performed via the Health Menu.
- Bandage: Stops bleeding. Effectiveness scales with Intelligence.
- Take Medicine: Restores HP and has a chance to cure infections. Chance scales with Intelligence.
- Set Splint: Stabilizes a broken bone. Must remain on until fully healed.
Recovery
- Rest: Healing is significantly faster while sleeping or resting.
- Time: Broken bones take time to knit. A progress bar tracks healing status.
- Intelligence: Higher INT characters heal more HP when using medicine and bandage wounds more effectively.
Broken Bones (Specifics)
If you suffer a fracture:
- Craft a Splint (Needs Wood + Cordage).
- Apply Splint via providing the item in the Health/Actions menu.
- Wait: Bones take days to heal. Keep the splint on. Removing it resets progress or re-injures the limb.