Combat Mechanics

Overview

Combat in Last State is a turn-based tactical encounter system where preparation, equipment, and choices determine survival. It occurs during hunting or when encountering hostile entities (predators, bandits).

Combat System

Stances

Players can switch between three stances during combat to adjust their tactical approach:

Stance Attack Mod Defense Mod Description
Balanced 0% +5% Steady footing with even attack and defense.
Aggressive +18% -8% Press the assault for more damage at the cost of safety.
Defensive -8% +22% Turtle up to weather blows and counter.

Targeting

Attacks can be aimed at specific body parts, each with different risks and effects:

Target Base Hit Chance Damage Mult Strategic Effect
Torso 40% 1.0x Standard target. Reliable damage.
Head 20% 1.25x High damage. Can cause enemies to reel from impact.
Arms 28% 1.1x Weaken: Reduces enemy damage (-15% per stack) and accuracy (-8%).
Legs 26% 1.15x Slow: Reduces enemy accuracy (-6%) and prevents them from blocking flee attempts.

Note: Targeting adjustments may vary slightly based on your active Stance.

Weapons

Weapons determine damage output, reach (accuracy bonus), and special interactions.
Note: Tools like Knives, Axes, and Machetes are currently NOT usable as primary weapons in combat.

Weapon Dmg Mult Reach Bonus Ammo/Usage
Fists 1.0x +0% Always available. Bare-knuckle strikes.
Slingshot 1.2x +5% Uses Stone. Quick shots.
Spear 1.3x +4% Durable melee weapon. Good control.
Throwing Spear 1.4x +6% Single Use. Consumed upon use. Heavy damage.
Bow 1.5x +8% Uses Arrows. Reliable ranged option.
Crossbow 1.8x +10% Uses Arrows. High power.

Mechanics & Formulas

Hit Chance

Hit Chance = (Base Hit + Reach + Stance Mod + Readiness - Enemy Defense)

Damage Calculation

Damage = Base Dmg * Weapon Mult * Target Mult * (1 + Stance Atk + Readiness)

Defense & Injuries

Actions