Time & Environment

Survival is dictated by the passage of time through your actions.

Time System

Action-Based Time Passage

Resource Management

Survival Needs (Drain Per Hour)

Fire Mechanics

Fatigue System

Every action costs fatigue. Rest or sleep to recover.

Fatigue Costs (examples):

Fatigue Recovery:

Notes

NOTE

There is no day/night cycle, seasonal system, or weather system currently implemented. Time passage is purely action-based and environmental conditions are static per biome.