Time & Environment

Survival is dictated by the passage of time through your actions.

Time System

Action-Based Time Passage
  • Time only passes when you perform actions
  • Each action consumes a specific number of hours
  • Examples:
  • Movement: 1 hour
  • Gathering/Fishing/Hunting: 1-3 hours
  • Crafting: 1-6 hours depending on item complexity
  • Rest: 8 hours
  • Sleep: 8 hours

Resource Management

Survival Needs (Drain Per Hour)
  • Hunger: -0.25% per hour
  • Thirst: -0.25% per hour
  • Warmth: -0.35% per hour (baseline)
  • Hygiene: -0.04% per hour
Fire Mechanics
  • Warmth Gain: +25% per hour from active fire
  • Maximum Duration: 18 hours
  • Fires must be maintained with fuel

Fatigue System

Every action costs fatigue. Rest or sleep to recover.

Fatigue Costs (examples):
  • Movement: +0.25
  • Gathering/Basic crafts: +0.25
  • Fishing/Hunting: +0.75
  • Complex crafting: +0.5 to +0.8
  • Exploration: +2.0
Fatigue Recovery:
  • Rest (8 hours): -20 fatigue
  • Sleep (8 hours): -40 fatigue

Notes

There is no day/night cycle, seasonal system, or weather system currently implemented. Time passage is purely action-based, and environmental conditions are static per biome.