Collections and Museum Mechanics
Collections are a long-run prestige engine: discover themed relic sets, donate finds to the museum, climb tier thresholds, and turn curation into better social leverage, rumor efficiency, and settlement reputation momentum.
Collection Set Catalog
Primary sets form themed recovery arcs, each tied to museum progression:
libraryofashes- burned records, civic memory, and knowledge salvageoldworldrelics- pre-collapse symbols and high-value legacy artifactsmerchant_memories- trade-route remnants that reinforce market credibilityforgotten_tools- practical workshop relics that support rebuild momentum
Each set is not just flavor; it is wired with:
- museum prop unlock target
- themed collectible items with rarity (
common,uncommon,rare) - sources (
ruins,poi,npc_trade) - item-specific hint text that guides efficient hunt routes
Progression State
Collection progression behaves like a living campaign ledger. It records not just what you found, but how reliably you convert discovery into museum power:
- discovered items
- owned counts
- turned-in counts
- completed sets
- reward claim status
- rumor history
- no-find streak for pity mechanics
- museum prestige and donation totals
Museum Tiers
Museum standing climbs through prestige gates. Each tier marks stronger institutional trust and sharper economic leverage:
Curiosity Hall(min 0)Archive Wing(min 8)Heritage Gallery(min 20)Grand Collection Hall(40)
As tiers rise, rumor-cost discounts improve and trade discount bonuses strengthen, turning careful curation into a direct strategic advantage.
Rewards and Perks
Completing sets grants persistent museum-backed perks that compound across the campaign:
- reputation gain boosts
- rare-trade discount boosts
- general trade discount boosts
- NPC workshop quality baseline boosts
In practice, these bonuses cascade into core loops: cleaner settlement economics, stronger negotiation footing, and higher-quality crafting outcomes from better workshop conditions.
Acquisition and Economy Hooks
Collection growth is a networked economy loop, not a single loot table. You build momentum by rotating through linked systems:
- ruins and POI discovery rolls (with pity/bonus tuning)
- NPC rare-stock cycles
- rumor purchases and rumor logs
- museum donations
- settlement reputation and market pricing modifiers