Overview
The energy system in Last State allows players to harness renewable and non-renewable power
sources to operate electrical devices that improve quality of life, automate tasks, and provide
survival advantages. This documentation covers all energy devices, their mechanics, crafting
recipes, usage, and known issues.
Energy System Fundamentals
How It Works
The electricity system operates on a simple production vs. consumption model:
| Metric |
Description |
| Production (W) |
Total watts generated by all power sources |
| Consumption (W) |
Total watts consumed by all active devices |
| Storage (Wh) |
Battery capacity measured in Watt-hours |
| Net Power |
Production minus Consumption |
Energy Flow Logic
Each Game Hour:
- Calculate total production from all placed devices
- Calculate total consumption from inventory devices
- Net = Production - Consumption
- If Net >= 0: Charge batteries (up to capacity)
- If Net < 0: Drain batteries to cover deficit
- If batteries empty: Devices lose power (blackout)
Time of Day Effects
| Device |
Day Production |
Night Production |
| Salvaged Solar Panel |
15W per panel |
0W |
| Scrap Wind Turbine |
3W (constant) |
3W (constant) |
| Waterwheel Generator |
10W (constant) |
10W (constant) |
| Fuel Generator |
25W (constant) |
25W (constant) |
Placement Rules
Building Requirement: Most energy devices (Solar Panels, Generators,
Consumers, Storage) can ONLY be placed inside a constructed
House or Greenhouse.
Exception
: Waterwheels must be placed on
River tiles and are exempt from the building requirement.
Power Production Devices
Salvaged Solar Panel
| Property |
Value |
| Icon |
🔆 |
| Production |
15W during day, 0W at night |
| Weight |
2.5 kg |
| Max per Tile |
5 panels |
| Craft Time |
2 hours |
| Fatigue Cost |
+10 |
Crafting Recipe
| Material |
Amount |
| Glass Shard |
3× |
| Circuit Board |
5× |
| Copper Wire |
10× |
| Scrap Metal |
5× |
Mechanics
- Placement: Crafted at current tile position (world map location)
- Stacking: Up to 5 solar panels can be placed on a single tile
- Day/Night Cycle: Only produces power during daytime hours
- Best Use Case: Primary power source for base locations; combine multiple
panels for consistent daytime charging
Usage Notes
Place Salvaged Solar Panels in open areas (grassland, meadow) for thematic consistency. Combine
with
Industrial Battery Banks to store energy for nighttime use.
Scrap Wind Turbine
| Property |
Value |
| Icon |
💨 |
| Production |
3W (constant, 24/7) |
| Weight |
3.0 kg |
| Max per Tile |
5 turbines |
| Craft Time |
3 hours |
| Fatigue Cost |
+15 |
Crafting Recipe
| Material |
Amount |
| Scrap Metal |
10× |
| Rebar |
5× |
| Copper Wire |
5× |
| Battery Cell |
2× |
Mechanics
- Placement: Crafted at current tile position
- 24/7 Production: Unlike solar panels, wind turbines produce power day and
night
- Lower Output: 3W per turbine is relatively low, requiring multiple units
Usage Notes
Scrap Wind turbines are ideal as supplementary power sources. Their constant output helps
maintain
baseline power during night hours when solar panels are inactive.
Waterwheel Generator
| Property |
Value |
| Icon |
⚙️ |
| Production |
10W (constant) |
| Weight |
4.0 kg |
| Max per Tile |
5 waterwheels |
| Craft Time |
4 hours |
| Fatigue Cost |
+15 |
| Placement Requirement |
River tile only |
Crafting Recipe
| Material |
Amount |
| Wood |
15× |
| Scrap Metal |
5× |
| Cordage |
3× |
Mechanics
- River Requirement: Can ONLY be placed on river tiles
- Constant Output: Produces 10W regardless of time of day
- Best Single Producer: Highest per-unit output among renewable sources
Usage Notes
Unlike other power devices, Waterwheels Generators require specific terrain. Scout for river
tiles before
planning your power infrastructure.
Fuel Generator
| Property |
Value |
| Icon |
⚡️ |
| Production |
25W (Automatic) |
| Weight |
5.0 kg |
| Max per Tile |
5 generators |
| Craft Time |
3 hours |
| Fatigue Cost |
+15 |
| Placement |
House or Greenhouse ONLY |
Crafting Recipe
| Material |
Amount |
| Engine Parts |
1× |
| Copper Wire |
5× |
| Circuit Board |
2× |
| Scrap Metal |
3× |
Mechanics
- Automatic Operation: Produces power 24/7 as long as the grid is active
- No Fuel: Modified to run on efficient perpetual motion (or similar game
logic), requiring no gasoline
- Consistent Output: 25W constant generation
Fuel Generators are reliable baseline power sources, producing more than solar/wind but less
than
their previous fuel-guzzling iteration. Great for stable base power.
Energy Storage
Industrial Battery Bank
| Property |
Value |
| Icon |
🔋 |
| Storage Capacity |
500 Wh each |
| Weight |
1.0 kg |
| Max per Tile |
5 cells |
| Craft Time |
2 hours |
| Fatigue Cost |
+10 |
Crafting Recipe
| Material |
Amount |
| Battery Cell |
2× |
| Copper Wire |
3× |
| Circuit Board |
1× |
Mechanics
- Placement Structure: Industrial Battery Tanks are placed on the map (not
inventory
items)
- Cumulative Capacity: Multiple Industrial Battery Tanks stack their capacity
- Example: 5 Industrial Battery Tanks = 2,500 Wh total storage
Storage Math
| Power Cells |
Total Capacity |
| 1 |
500 Wh |
| 2 |
1,000 Wh |
| 3 |
1,500 Wh |
| 4 |
2,000 Wh |
| 5 |
2,500 Wh |
Without Industrial Battery Tanks, excess power production is wasted. Always craft Industrial
Battery
Tanks
early in your power infrastructure to store surplus energy.
Consumer Devices
Consumer devices are placed structures (except Headlamp). They are installed at
a specific tile location and consume power from the grid. Each device has a limit of 1
per tile.
Light Bulb
| Property |
Value |
| Icon |
💡 |
| Consumption |
2W |
| Max per Tile |
1 |
| Craft Time |
0.5 hours |
| Fatigue Cost |
+2 |
Crafting Recipe
| Material |
Amount |
| Glass Shard |
1× |
| Copper Wire |
1× |
| Scrap Metal |
1× |
Mechanics
- Placed Structure: Installed at current tile location
- Basic Lighting: Provides illumination for the tile
- Effect: Canceling night penalty for crafting)
Headlamp
| Property |
Value |
| Consumption |
5W (charging) |
| Weight |
0.4 kg |
| Uses |
20 |
Crafting Recipe
| Material |
Amount |
| Battery Cell |
1× |
| Copper Wire |
2× |
| Plastic Scraps |
2× |
| Glass Shard |
1× |
| Circuit Board |
1× |
| Duct Tape |
1× |
Mechanics
- Portable Light Source: Can be used without power grid
- Charging: When grid is active and item is in inventory, it charges
(restoring uses)
Salvaged Refrigerator
| Property |
Value |
| Icon |
🧊 |
| Consumption |
10W |
| Max per Tile |
1 |
| Craft Time |
2 hours |
| Fatigue Cost |
+10 |
Crafting Recipe
| Material |
Amount |
| Scrap Metal |
4× |
| Electronics |
2× |
| Copper Wire |
1× |
| Insulation Foam |
1× |
Mechanics
- Placed Structure: Installed at current tile location
- Local Food Preservation: Prevents food decay for inventory
items while player is on the same tile
- Effect Range: Same tile only - must stand at the fridge location
Electric Heater
| Property |
Value |
| Icon |
♨️ |
| Consumption |
20W |
| Max per Tile |
1 |
| Craft Time |
1 hour |
| Fatigue Cost |
+5 |
Crafting Recipe
| Material |
Amount |
| Scrap Metal |
3× |
| Copper Wire |
2× |
| Electronics |
1× |
Mechanics
- Placed Structure: Installed at current tile location
- Local Warmth: Provides warmth bonus only when player is on the same
tile
Place a heater at your main base location where you sleep and spend time. The warmth effect
only applies when you're standing on that tile.
Grow Light Rig
| Property |
Value |
| Icon |
💡 |
| Consumption |
10W |
| Max per Tile |
1 |
| Craft Time |
1 hour |
| Fatigue Cost |
+5 |
Crafting Recipe
| Material |
Amount |
| Glass Shard |
2× |
| Copper Wire |
2× |
| Electronics |
1× |
Mechanics
- Placed Structure: Installed at current tile location
- Local Crop Boost: Doubles crop growth speed for crops on the same
tile
- Greenhouse Synergy: Best used in tiles with greenhouses for maximum effect
Irrigation Sprinklers
| Property |
Value |
| Icon |
🚿 |
| Consumption |
5W |
| Max per Tile |
1 |
| Craft Time |
1.5 hours |
| Fatigue Cost |
+8 |
Crafting Recipe
| Material |
Amount |
| Scrap Metal |
2× |
| Lead Pipes |
2× |
| Electronics |
1× |
Mechanics
- Placed Structure: Installed at current tile location
- Local Auto-Watering: Waters crops on the same tile every
hour when powered
- Water Level: Increases crop water level by 1 per hour (max 3)
- Effect Range: Same tile only - each farm tile needs its own sprinkler
Place Irrigation Sprinklers on each tile where you have farm plots. Combined with Grow Light
Rigs on the
same
tile, your crops will thrive!
Grid Management
Power Panel Access
Access the power management interface via:
- Menu -> Management -> Power
Grid Controls
| Control |
Function |
| Toggle Grid |
Turn the entire power grid ON/OFF |
| Device Groups |
Toggle specific device types (e.g. "Turn OFF Heaters")
|
| View Status |
See current storage, production, consumption |
| Battery Bar |
Visual representation of stored energy |
Status Indicators
| Indicator |
Meaning |
| ONLINE (green) |
Grid is active, devices consuming power |
| OFFLINE (red) |
Grid is inactive, no power consumption |
| Battery % |
Green if >20%, Red if <=20% |
Grid Toggle Use Cases
- Conservation: Turn off grid at night if you have limited storage
- Emergency: Disable non-essential consumption during power shortage
- Reset: Toggle to refresh power calculations