Attributes System
The game features an RPG-style attribute system that affects various gameplay mechanics. Attributes improve over time as you perform related actions.
The 4 Attributes
| Attribute | Symbol | Description |
|---|---|---|
| Strength | STR | Physical power - affects carrying capacity and resource gathering |
| Agility | AGI | Speed and reflexes - affects evasion, stealth, fishing, and fleeing |
| Endurance | END | Toughness - affects health, injury resistance, and recovery |
| Intelligence | INT | Mental acuity - affects XP gain, crafting quality, and medicine |
Attribute Range
- Base starting value: 3
- Maximum value: 10
Starting Values by Character Kit
| Kit | STR | AGI | END | INT | Focus |
|---|---|---|---|---|---|
| Balanced | 4 | 4 | 4 | 4 | Well-rounded |
| Fisher | 3 | 4 | 5 | 4 | Endurance for long fishing trips |
| Hunter | 5 | 5 | 3 | 3 | Strength + agility for combat |
| Tracker | 3 | 6 | 3 | 4 | High agility for tracking |
| Gatherer | 4 | 3 | 4 | 5 | Intelligence for plant knowledge |
| Trapper | 3 | 4 | 3 | 6 | High intelligence for trap design |
| Carpenter | 6 | 3 | 4 | 3 | Builder/Constructor |
| Survivalist | 5 | 3 | 5 | 3 | Jack of all trades |
| Herbalist | 3 | 3 | 3 | 7 | Medicine expert |
| Mountaineer | 4 | 4 | 5 | 3 | High altitude |
| Ranger | 4 | 5 | 4 | 3 | Patrol veteran |
| Scout | 3 | 6 | 4 | 3 | Fast observer |
| Farmer | 4 | 3 | 5 | 4 | Master of the soil |
| Mechanic | 4 | 3 | 4 | 4 | Repair expert |
| Medic | 3 | 4 | 3 | 6 | Healer and chemist |
| Electrician | 3 | 4 | 3 | 6 | Tech specialist |
| Cook | 3 | 4 | 5 | 4 | Culinary master |
Core Attributes
There are 4 main attributes. Each starts at 3 (average human). Max is 10. Points above 3 provide bonuses.
Strength
Physical power and carrying capacity.
- Carry Capacity: +3 kg per point above 3.
- Mining Bonus: +15% chance per point above 3 to gain extra stone when gathering in Mountains.
- XP Gain: Hunting, Butchering, Carpentry.
Agility
Speed, reflexes, and stealth.
- Fatigue Reduction: -5% fatigue accumulation from movement per point above 3.
- Defense: +10% to Defense Rating per point above 3.
- Flee Chance: +3% chance to escape combat per point above 3.
- Stealth: -2% detection chance per point above 3.
- Fishing: +2% fishing success rate per point above 3.
- XP Gain: Stealth, Fishing, Tracking.
Endurance
Stamina and damage resistance.
- Injury Resistance: +3% chance to ignore an injury event per point above 3.
- Recovery: +5% condition recovery rate when resting/sleeping per point above 3.
- Max HP: +5 Max HP per point above 3.
- XP Gain: Gained passively by moving (walking/running) and taking damage.
Intelligence
Mental acuity and medical efficiency.
- XP Gain Bonus: +5% global XP gain per point above 3.
- Medicine Efficiency: +5% healing amount and +10% cure chance per point above 3 when using Medicine.
- Bandage Efficiency: +5% healing amount when using Bandages per point above 3.
- XP Gain: Crafting, Cooking, Farming.
Leveling Up Attributes
XP-Based Progression
Attributes level up by gaining Attribute XP through gameplay:
XP Required = Current Level × 100
| Level | XP Needed to Level Up |
|---|---|
| 3 → 4 | 300 XP |
| 4 → 5 | 400 XP |
| 5 → 6 | 500 XP |
| 6 → 7 | 600 XP |
| 7 → 8 | 700 XP |
| 8 → 9 | 800 XP |
| 9 → 10 | 900 XP |
How to Gain Attribute XP
| Activity | Attribute Gained | XP Rate |
|---|---|---|
| Hunting, Butchering, Carpentry (skill XP) | Strength | 50% of skill XP |
| Stealth, Fishing, Tracking (skill XP) | Agility | 50% of skill XP |
| Crafting, Cooking, Farming (skill XP) | Intelligence | 50% of skill XP |
| Walking on world map | Endurance | 0.1 XP per tile |
| Running on world map | Endurance | 0.2 XP per tile |
| Surviving damage | Endurance | 0.2 XP per damage point |
Tips for Attribute Development
- Strength: Hunt large game and do carpentry/woodcutting work
- Agility: Fish regularly, practice tracking, and use stealth mode
- Intelligence: Craft items, cook meals, and tend crops
- Endurance: Travel frequently (especially running) and survive injuries