Fishing Mechanics

Fishing is a primary survival activity provided in Last State, offering a renewable source of food and crafting materials. It involves finding suitable locations, managing resources (bait, gear), and mastering a tension-based minigame.

1. Requirements

To begin fishing, you must meet the following conditions:

2. Core Mechanics

Success Chance

Your base chance to hook a fish is calculated from several factors:

The Minigame

When a fish bites, a minigame begins:

3. Resources & Loot

Fish Yield

Catching a fish provides raw resources based on its weight and your butchering skill:

Stock & Depletion

4. Fishing Gear

Rods

Bait & Lures

5. Fish Species

Fish availability depends on the water body type (Lake, River, Shore).

Common Species

Name Biomes Weight (kg) Difficulty Rarity
Perch Lake, Shore 0.2 - 1.4 Low Common
Roach Lake, Shore, River 0.15 - 1.2 Low Common
Bluegill Lake, Shore 0.15 - 0.6 Very Low Common
Sunfish Lake, Shore 0.1 - 0.5 Very Low Common
Crayfish River 0.05 - 0.25 Very Low Very Common

Uncommon Species

Name Biomes Weight (kg) Difficulty Rarity
Trout Lake, Shore, River 0.4 - 2.6 Medium Uncommon
Bass Lake, Shore, River 0.5 - 4.5 Medium Uncommon
Carp Lake, River 1.0 - 15.0 Medium Uncommon
Grayling Lake, Shore, River 0.3 - 1.6 Medium Uncommon
Eel River, Lake 0.5 - 5.0 Medium Uncommon

Rare & Legendary Species

Name Biomes Weight (kg) Difficulty Rarity
Pike Lake, Shore, River 1.0 - 9.0 High Rare
Salmon Lake, River 2.0 - 12.0 High Rare
Sturgeon Lake, River 3.0 - 50.0 Extreme Very Rare
Catfish Lake, River 2.5 - 35.0 High Rare
Muskie Lake, River 2.0 - 20.0 Extreme Very Rare

6. Experience & Progression