Random Events
Events are random encounters that occur during travel or exploration, providing resources or dangers.
| ID | Name | Biomes | Outcome / Resources | Dangers |
|---|---|---|---|---|
| reindeer_migration | Sudden reindeer migration | Plain, Mountain, Forest | Meat, Fat, Bones | Trampling (Injury) |
| hollow_log | Dry fallen tree with hollow | Forest, Swamp | Berries, Honey | Hornets (Injury, Hygiene loss) |
| dry_creek | Dried stream bed | Plain, Forest, Swamp | Bones, Fatigue (Restored) | Hidden pit (Injury, Warmth loss) |
| lost_pack | Lost hiker backpack | Forest, Plain, Mountain, Ruins | Food, Canned Food, Berries, Multi-tool | - |
| migrating_geese | Migrating geese on wetland | Swamp, Shore | Feathers, Meat | Cold water (Warmth, Fatigue loss) |
| avalanche_debris | Debris after avalanche | Mountain | Stone, Bones | Unstable terrain (Injury) |
| abandoned_campfire | Abandoned fireplace | Forest, Plain | Wood, Charcoal, Morale, Food (rare) | - |
| wild_berry_thicket | Dense berry thicket | Forest, Swamp | Berries, Wild Herbs | Thorns (Injury, Hygiene loss) |
| flooded_trail | Flooded footpath | Swamp, Shore | Raw Fish, Seaweed | Soaking wet (Warmth, Fatigue loss) |
| rockslide_debris | Fresh landslide | Mountain | Stone, Salt (rare) | Falling rocks (Injury) |
| fishing_remains | Remains of fishing spot | Shore | Cordage, Fishing Hook, Rare Rod/Lure (Jackpot) | - |
| storm_damaged_tree | Storm-damaged tree | Forest, Plain, Swamp | Wood, Resin | Falling branches (Injury, Fatigue loss) |
| roadside_accident | Remains of traffic accident | Road | Scrap Metal, Plastic, Battery, Duct Tape, Fabric | - |
| abandoned_roadblock | Abandoned road closure | Road | Rebar, Fasteners | Rust/Sharp edges (Injury, Hygiene loss) |
| roadside_shrine | Roadside chapel | Road | Morale, Candles, Food | - |
| hitchhiker_backpack | Abandoned tracker backpack | Road | Food, Map, Medicine | - |
| maple_grove | Maple syrup grove | Forest | Maple Sap, Acorns, Morale | - |
| bee_nest | Wild bee nest | Forest | Wild Honey | Bee stings (Injury, Hygiene loss) |
| peat_bog | Deep peat bog | Swamp | Peat, Bog Iron | Soaked/Muddy (Warmth, Hygiene loss) |
| medicinal_swamp | Swamp medicinal plants | Swamp | Wild Herbs, Willow Bark, Leeches | - |
| tidal_pool | Rich tidal pool | Shore | Crabs, Mussels, Shells, Clams | - |
| river_bend_deposit | River bend mineral deposit | River | River Stones, River Clay, River Gems, River Pearls | - |
| prairie_wildflower_field | Wildflower meadow | Plain | Wild Flowers, Sunflower Seeds, Wild Herbs, Morale | - |
| prairie_dog_colony | Prairie dog town | Plain | Raw Meat | Prairie dog bite (Injury) |