Settlements
Enclaves of civilization in the wasteland that may form as the game progresses.
Features
- Interactive NPCs: Survivors with distinct names and personalities
- Reputation System: Your standing with a settlement affects trade prices and interactions. Ranges from Hated to Heroic
- Services:
- Trading: Barter goods with NPCs. Reputation influences prices (+/-50%)
- Quests: Complete tasks (Retrieve, Hunt, Escort, Deliver) to earn rewards and trust
- NPC Crafting: Craftsmen can build advanced equipment (e.g., Masterwork Spear, Reinforced Vest) if provided with materials
- Healer: Special NPCs carrying medical supplies
NPC Roles
Populations (size 4-12) are composed of mixed roles:
- Trader
- Healer (At least one guaranteed per settlement)
- Scout
- Farmer
- Craftsman
- Guard
Spawn Mechanics
- Dynamic Formation: Settlements have a small chance to form daily after Day 20
- Limit: Maximum of 32 settlements per world
- Location: Randomly located in valid terrain (avoids lakes), at least 15 tiles away from the player
- Discovery: You may hear rumors of distant settlements before finding them. Discovered settlements appear on the map