Bandit Camps

Hostile territories controlled by raiders that pose a persistent threat to your settlement but offer high-value rewards.

Camp Mechanics

  • Discovery: Camps are discovered automatically when entering their tile
  • Population: Each camp has a strength/population level. Combat and failed raids can reduce this
  • Clearing: Reducing a camp's strength to 0 clears it
  • Respawn: New bandit camps will form approximately 25 days after a camp is cleared

Raids

Bandit camps within 15 tiles of your settlement can launch raids.

  • Frequency: Checked every 48 hours; each camp can raid once every 7 days (168 hours)
  • Trigger: Base 30% chance, reduced by your settlement's Defense Quality
  • Consequences:
  • Theft: Raiders stealing your items storaged in house
  • Defense: High Defense Quality (>70%) gives a chance to repel the attack, weaken the camp, or even eliminate it entirely during the raid defense

Enemies

Bandits are armed survivors with varying combat attributes.

  • Stats:
  • HP: 100 + (Strength * 0.5)
  • Strength: 6-14
  • Attack: 8-16
  • Defense: 6-14
  • Weapons:
  • Ranged: Crossbow, Bow, Slingshot
  • Melee/Hybrid: Spear, Throwing Spear

Loot & Rewards

Engaging bandits is dangerous but profitable.

Individual Loots (Kill Drops)

  • Chance: 70% per bandit
  • Quantity: 1-3 items
  • Items: food, water, medicine, arrows, fabric, cordage, scrapMetal
  • Rare Drop: 2% chance to loot the bandit's weapon

Camp Victory Loot

Upon clearing a camp, you seize its stockpile.

  • Common Resources (5-15 items):
  • food, water, medicine, arrows, fabric, cordage, scrapMetal, wood, stone
  • Rare Resources (1-3 items):
  • electronics, chemSupplies, cannedFood, batteryCell, copperWire
  • Other Rewards: +8 Morale, Hunting XP

Tactics

  • Preparation: Ensure you have bandages (for bleeding) and ranged weapons
  • Stealth: High stealth can help you avoid initial detection or escape if the battle potential is too high
  • Risk: Combat is deadly. Injuries can be persistent