Inventory & Storage
Managing your inventory is crucial. If you exceed your weight capacity, items will be automatically dropped.
Capacity
- Slots: There is no hard limit on item types you can carry (unlimited slots)
- Weight (kg): Every item has weight
- Max Weight: Runtime
weightCap(p)starts from base 100kg and then applies modifiers - Condition Factor:
clamp(0.8 + condition/200, 0.6, 1.15)multiplies the 100kg base first - Strength Bonus:
+3kgper point above Strength 3 - Perks:
strong_back:+20kgweak_back:-20kg- Carry gear (tool carryBonus):
- Reed Basket:
+10kg - Survival Backpack:
+30kg - Travel Backpack:
+40kg - Expedition Pack:
+28kg - Domesticated animal utility: active follow-role animals can add carry bonus.
- Active companion perk: companion with positive
strong_backadds+10kg
Encumbrance
- Overweight: If Total Weight > Max Weight
- Consequences:
- Movement is not hard-blocked by overweight state
- Auto-Drop Enforcement: After actions, the game runs auto-drop if overweight:
- drops resources first (heaviest resource types first, one unit at a time)
- then drops the heaviest tool-like items if needed
- continues until weight is within cap or nothing valid remains
- Over-Effort Survival Drain (hourly simulation): once load exceeds 60% of capacity, fatigue/hunger/thirst pressure increases with overEffort; very high overEffort can also add injury risk
Storage
- Ground Storage (Tile-Based): Dropped items/resources persist on the current
world tile (
groundAt(x,y)), not only at home/shelter - Containers: Specific storage furniture enables organized loot and has fixed capacities (slots)
- Wooden Chest: 50 slots
- Barrel: 75 slots
- Crate: 35 slots
- Clay Pot: 20 slots
- Container State: Built containers are saved per tile in
storageContainersand keep their own item/resource contents.
Container Types
Craftable Containers
Wooden Chest- Craft time: 2 hours
- Fatigue cost: 0.625
- Capacity: 50 slots
- Role: general base storage
- Craft time: 3 hours
- Fatigue cost: 0.8
- Capacity: 75 slots
- Role: high-capacity bulk storage
- Craft time: 1.5 hours
- Fatigue cost: 0.5
- Capacity: 35 slots
- Role: quick staging storage
- Craft time: 2 hours
- Fatigue cost: 0.575
- Capacity: 20 slots
- Role: compact storage for smaller stocks
Storage Mechanics
Placing Containers
- Craft container
- Place container on the tile
- Access it by interacting at that location
- Multiple containers can exist on one tile
Container Access
- Local only: you must be on the same tile
- No remote access
- Unlimited transfers in/out (subject to container capacity and inventory logic)
- Persistent: containers remain until destroyed/removed by game events
Storage Strategy
Home Base Storage
Create centralized storage at main camp/house:
- Food Storage: clay pots or crates for perishables
- Material Storage: wooden chests for crafting supplies
- Bulk Storage: barrels for large quantities
- Organization: use multiple containers by category
Supply Caches
Place storage at strategic locations:
- Travel Routes: resupply points between locations
- Resource Sites: store gathered materials locally
- Exploration Caches: emergency supplies in remote areas
- Seasonal Camps: temporary bases for seasonal activities
Storage Tips
- Label mentally: remember container contents
- Mark maps: note container locations
- Rotate stock: use first-in-first-out for consumables
- Emergency caches: place along common routes
- Weight check: do not hoard unnecessarily
- Consolidate: merge partial stacks when possible
- Seasonal storage: store seasonal items when not in use
- Tool backup: keep backup tools in storage
- Trade prep: organize trade goods separately
- Expansion planning: build more containers as needed