Professions (Loadouts)
Professions are your starting loadouts in Last State. Each loadout sets your opening attributes, skill focus, and gear package.
This page is aligned with the current loadout set: 18 loadouts total.
Quick Comparison
| Profession | Focus | Attributes | Primary Skill | Secondary Skill |
|---|---|---|---|---|
| Balanced | Well-rounded survivor | 4 Str, 4 Agi, 4 End, 4 Int | Balanced | Balanced |
| Fisher | Aquatic resources | 3 Str, 4 Agi, 5 End, 4 Int | Fishing | Gathering |
| Hunter | Predator | 5 Str, 5 Agi, 3 End, 3 Int | Hunting | Tracking |
| Tracker | Wilderness reading | 3 Str, 6 Agi, 3 End, 4 Int | Tracking | Hunting |
| Gatherer | Foraging expert | 4 Str, 3 Agi, 4 End, 5 Int | Gathering | Crafting |
| Trapper | Snare specialist | 3 Str, 4 Agi, 3 End, 6 Int | Crafting | Tracking |
| Carpenter | Builder/constructor | 6 Str, 3 Agi, 4 End, 3 Int | Carpentry | Crafting |
| Survivalist | Jack of all trades | 5 Str, 3 Agi, 5 End, 3 Int | Crafting | Gathering |
| Herbalist | Medicine expert | 3 Str, 3 Agi, 3 End, 7 Int | Gathering | Cooking |
| Mountaineer | High altitude specialist | 4 Str, 4 Agi, 5 End, 3 Int | Tracking | Mining |
| Ranger | Patrol veteran | 4 Str, 5 Agi, 4 End, 3 Int | Hunting | Crafting |
| Scout | Fast observer | 3 Str, 6 Agi, 4 End, 3 Int | Tracking | Stealth |
| Farmer | Soil and crop specialist | 4 Str, 3 Agi, 5 End, 4 Int | Farming | Gathering |
| Mechanic | Repair and maintenance | 4 Str, 3 Agi, 4 End, 5 Int | Crafting | Carpentry |
| Medic | Field treatment and care | 3 Str, 4 Agi, 3 End, 6 Int | First Aid | Cooking |
| Electrician | Power systems specialist | 3 Str, 4 Agi, 3 End, 6 Int | Crafting | Gathering |
| Cook | Food and morale specialist | 3 Str, 4 Agi, 5 End, 4 Int | Cooking | Butchering |
| Miner | Extraction specialist | 4 Str, 3 Agi, 5 End, 3 Int | Mining | Crafting |
Detailed Loadouts
1. Balanced
- Attributes: STR 4 | AGI 4 | END 4 | INT 4
- Role: Safe all-round opener for flexible progression
- Starting Equipment: Ferro rod, Hatchet, Knife, Saw, Pot, Fishing kit, Tarp, Sleeping bag, Paracord (x10), Snare wire (x8)
2. Fisher
- Attributes: STR 3 | AGI 4 | END 5 | INT 4
- Role: Stable food economy through fishing loops
- Starting Equipment: Ferro rod, Knife, Saw, Pot, Fishing kit, Gill net, Hatchet, Tarp, Sleeping bag, Paracord (x10)
3. Hunter
- Attributes: STR 5 | AGI 5 | END 3 | INT 3
- Role: Fast transition into hunting and combat pressure
- Starting Equipment: Bow, Ferro rod, Knife, Hatchet, Pot, Saw, Tarp, Sleeping bag, Paracord (x10)
4. Tracker
- Attributes: STR 3 | AGI 6 | END 3 | INT 4
- Role: Route control, stealth movement, and target tracking
- Starting Equipment: Ferro rod, Hatchet, Knife, Saw, Pot, Tarp, Sleeping bag, Paracord (x12), Snare wire (x10)
5. Gatherer
- Attributes: STR 4 | AGI 3 | END 4 | INT 5
- Role: Early plant and utility resource acceleration
- Starting Equipment: Ferro rod, Knife, Pot, Foraging bag, Saw, Hatchet, Fishing kit, Tarp, Sleeping bag, Paracord (x12)
6. Trapper
- Attributes: STR 3 | AGI 4 | END 3 | INT 6
- Role: Passive food/material generation through trap networks
- Starting Equipment: Ferro rod, Hatchet, Knife, Saw, Pot, Fishing kit, Tarp, Sleeping bag, Snare wire (x16), Paracord (x12)
7. Carpenter
- Attributes: STR 6 | AGI 3 | END 4 | INT 3
- Role: Rapid shelter and infrastructure scaling
- Starting Equipment: Ferro rod, Carpenter hammer, Hand saw, Hand plane, Hatchet, Knife, Pot, Tarp, Sleeping bag, Paracord (x8)
8. Survivalist
- Attributes: STR 5 | AGI 3 | END 5 | INT 3
- Role: Strong safety margin in hard conditions
- Starting Equipment: Ferro rod, Multi-tool, Hatchet, Knife, Pot, Water filter, First aid kit, Tarp, Sleeping bag, Paracord (x10)
9. Herbalist
- Attributes: STR 3 | AGI 3 | END 3 | INT 7
- Role: Medical and utility dominance via plant systems
- Starting Equipment: Ferro rod, Herbalist kit, Mortar, Knife, Foraging bag, Pot, Field guide, Tarp, Sleeping bag, Paracord (x8)
10. Mountaineer
- Attributes: STR 4 | AGI 4 | END 5 | INT 3
- Role: Terrain-specialized high-risk expedition opener
- Starting Equipment: Ferro rod, Ice axe, Climbing rope, Knife, Pot, Pitons (x8), Carabiners (x6), Tarp, Sleeping bag, Insulated jacket
11. Ranger
- Attributes: STR 4 | AGI 5 | END 4 | INT 3
- Role: Patrol-style hunting and map control
- Starting Equipment: Bow, Rifle sling, Ferro rod, Binoculars, Knife, Hatchet, Pot, Tarp, Sleeping bag, Paracord (x10)
12. Scout
- Attributes: STR 3 | AGI 6 | END 4 | INT 3
- Role: Visibility, route scouting, and low-risk exploration
- Starting Equipment: Ferro rod, Compass, Map, Binoculars, Knife, Light pack, Pot, Tarp, Sleeping bag, Paracord (x12)
13. Farmer
- Attributes: STR 4 | AGI 3 | END 5 | INT 4
- Role: Early transition into crop and settlement stability
- Starting Equipment: Hoe, Watering can, Garden shears, Hatchet, Tarp, Sleeping bag, Paracord (x8)
14. Mechanic
- Attributes: STR 4 | AGI 3 | END 4 | INT 5
- Role: Crafting-heavy progression with repair focus
- Starting Equipment: Ferro rod, Wrench, Screwdriver set, Hatchet, Knife, Tarp, Sleeping bag, Paracord (x8)
15. Medic
- Attributes: STR 3 | AGI 4 | END 3 | INT 6
- Role: Injury recovery and condition control
- Starting Equipment: Knife, Pot, Foraging bag, Herbalist kit, First aid kit, Tarp, Sleeping bag, Paracord (x8)
16. Electrician
- Attributes: STR 3 | AGI 4 | END 3 | INT 6
- Role: Energy and technical system progression
- Starting Equipment: Headlamp, Multimeter, Pliers, Screwdriver set, Knife, Tarp, Sleeping bag, Paracord (x8)
17. Cook
- Attributes: STR 3 | AGI 4 | END 5 | INT 4
- Role: Food conversion and morale sustain
- Starting Equipment: Ferro rod, Chef's knife, Pot, Mortar, Foraging bag, Tarp, Sleeping bag, Paracord (x8)
18. Miner
- Attributes: STR 4 | AGI 3 | END 5 | INT 3
- Role: Resource extraction and ore-focused progression
- Starting Equipment: Pickaxe, Mining hammer, Headlamp, Knife, Pot, Hatchet, Tarp, Sleeping bag, Paracord (x8)
Selection Tips
- Pick for your first 3 days, not your final build
- If you are learning systems, start with Balanced or Survivalist
- If you want safe exploration, use Tracker or Scout
- If you want fast base growth, use Carpenter, Farmer, or Mechanic
- Pair loadout strengths with perks that patch weaknesses