Professions (Loadouts)

Professions are your starting loadouts in Last State. Each loadout sets your opening attributes, skill focus, and gear package.

This page is aligned with the current loadout set: 18 loadouts total.

Quick Comparison

Profession Focus Attributes Primary Skill Secondary Skill
Balanced Well-rounded survivor 4 Str, 4 Agi, 4 End, 4 Int Balanced Balanced
Fisher Aquatic resources 3 Str, 4 Agi, 5 End, 4 Int Fishing Gathering
Hunter Predator 5 Str, 5 Agi, 3 End, 3 Int Hunting Tracking
Tracker Wilderness reading 3 Str, 6 Agi, 3 End, 4 Int Tracking Hunting
Gatherer Foraging expert 4 Str, 3 Agi, 4 End, 5 Int Gathering Crafting
Trapper Snare specialist 3 Str, 4 Agi, 3 End, 6 Int Crafting Tracking
Carpenter Builder/constructor 6 Str, 3 Agi, 4 End, 3 Int Carpentry Crafting
Survivalist Jack of all trades 5 Str, 3 Agi, 5 End, 3 Int Crafting Gathering
Herbalist Medicine expert 3 Str, 3 Agi, 3 End, 7 Int Gathering Cooking
Mountaineer High altitude specialist 4 Str, 4 Agi, 5 End, 3 Int Tracking Mining
Ranger Patrol veteran 4 Str, 5 Agi, 4 End, 3 Int Hunting Crafting
Scout Fast observer 3 Str, 6 Agi, 4 End, 3 Int Tracking Stealth
Farmer Soil and crop specialist 4 Str, 3 Agi, 5 End, 4 Int Farming Gathering
Mechanic Repair and maintenance 4 Str, 3 Agi, 4 End, 5 Int Crafting Carpentry
Medic Field treatment and care 3 Str, 4 Agi, 3 End, 6 Int First Aid Cooking
Electrician Power systems specialist 3 Str, 4 Agi, 3 End, 6 Int Crafting Gathering
Cook Food and morale specialist 3 Str, 4 Agi, 5 End, 4 Int Cooking Butchering
Miner Extraction specialist 4 Str, 3 Agi, 5 End, 3 Int Mining Crafting

Detailed Loadouts

1. Balanced

  • Attributes: STR 4 | AGI 4 | END 4 | INT 4
  • Role: Safe all-round opener for flexible progression
  • Starting Equipment: Ferro rod, Hatchet, Knife, Saw, Pot, Fishing kit, Tarp, Sleeping bag, Paracord (x10), Snare wire (x8)

2. Fisher

  • Attributes: STR 3 | AGI 4 | END 5 | INT 4
  • Role: Stable food economy through fishing loops
  • Starting Equipment: Ferro rod, Knife, Saw, Pot, Fishing kit, Gill net, Hatchet, Tarp, Sleeping bag, Paracord (x10)

3. Hunter

  • Attributes: STR 5 | AGI 5 | END 3 | INT 3
  • Role: Fast transition into hunting and combat pressure
  • Starting Equipment: Bow, Ferro rod, Knife, Hatchet, Pot, Saw, Tarp, Sleeping bag, Paracord (x10)

4. Tracker

  • Attributes: STR 3 | AGI 6 | END 3 | INT 4
  • Role: Route control, stealth movement, and target tracking
  • Starting Equipment: Ferro rod, Hatchet, Knife, Saw, Pot, Tarp, Sleeping bag, Paracord (x12), Snare wire (x10)

5. Gatherer

  • Attributes: STR 4 | AGI 3 | END 4 | INT 5
  • Role: Early plant and utility resource acceleration
  • Starting Equipment: Ferro rod, Knife, Pot, Foraging bag, Saw, Hatchet, Fishing kit, Tarp, Sleeping bag, Paracord (x12)

6. Trapper

  • Attributes: STR 3 | AGI 4 | END 3 | INT 6
  • Role: Passive food/material generation through trap networks
  • Starting Equipment: Ferro rod, Hatchet, Knife, Saw, Pot, Fishing kit, Tarp, Sleeping bag, Snare wire (x16), Paracord (x12)

7. Carpenter

  • Attributes: STR 6 | AGI 3 | END 4 | INT 3
  • Role: Rapid shelter and infrastructure scaling
  • Starting Equipment: Ferro rod, Carpenter hammer, Hand saw, Hand plane, Hatchet, Knife, Pot, Tarp, Sleeping bag, Paracord (x8)

8. Survivalist

  • Attributes: STR 5 | AGI 3 | END 5 | INT 3
  • Role: Strong safety margin in hard conditions
  • Starting Equipment: Ferro rod, Multi-tool, Hatchet, Knife, Pot, Water filter, First aid kit, Tarp, Sleeping bag, Paracord (x10)

9. Herbalist

  • Attributes: STR 3 | AGI 3 | END 3 | INT 7
  • Role: Medical and utility dominance via plant systems
  • Starting Equipment: Ferro rod, Herbalist kit, Mortar, Knife, Foraging bag, Pot, Field guide, Tarp, Sleeping bag, Paracord (x8)

10. Mountaineer

  • Attributes: STR 4 | AGI 4 | END 5 | INT 3
  • Role: Terrain-specialized high-risk expedition opener
  • Starting Equipment: Ferro rod, Ice axe, Climbing rope, Knife, Pot, Pitons (x8), Carabiners (x6), Tarp, Sleeping bag, Insulated jacket

11. Ranger

  • Attributes: STR 4 | AGI 5 | END 4 | INT 3
  • Role: Patrol-style hunting and map control
  • Starting Equipment: Bow, Rifle sling, Ferro rod, Binoculars, Knife, Hatchet, Pot, Tarp, Sleeping bag, Paracord (x10)

12. Scout

  • Attributes: STR 3 | AGI 6 | END 4 | INT 3
  • Role: Visibility, route scouting, and low-risk exploration
  • Starting Equipment: Ferro rod, Compass, Map, Binoculars, Knife, Light pack, Pot, Tarp, Sleeping bag, Paracord (x12)

13. Farmer

  • Attributes: STR 4 | AGI 3 | END 5 | INT 4
  • Role: Early transition into crop and settlement stability
  • Starting Equipment: Hoe, Watering can, Garden shears, Hatchet, Tarp, Sleeping bag, Paracord (x8)

14. Mechanic

  • Attributes: STR 4 | AGI 3 | END 4 | INT 5
  • Role: Crafting-heavy progression with repair focus
  • Starting Equipment: Ferro rod, Wrench, Screwdriver set, Hatchet, Knife, Tarp, Sleeping bag, Paracord (x8)

15. Medic

  • Attributes: STR 3 | AGI 4 | END 3 | INT 6
  • Role: Injury recovery and condition control
  • Starting Equipment: Knife, Pot, Foraging bag, Herbalist kit, First aid kit, Tarp, Sleeping bag, Paracord (x8)

16. Electrician

  • Attributes: STR 3 | AGI 4 | END 3 | INT 6
  • Role: Energy and technical system progression
  • Starting Equipment: Headlamp, Multimeter, Pliers, Screwdriver set, Knife, Tarp, Sleeping bag, Paracord (x8)

17. Cook

  • Attributes: STR 3 | AGI 4 | END 5 | INT 4
  • Role: Food conversion and morale sustain
  • Starting Equipment: Ferro rod, Chef's knife, Pot, Mortar, Foraging bag, Tarp, Sleeping bag, Paracord (x8)

18. Miner

  • Attributes: STR 4 | AGI 3 | END 5 | INT 3
  • Role: Resource extraction and ore-focused progression
  • Starting Equipment: Pickaxe, Mining hammer, Headlamp, Knife, Pot, Hatchet, Tarp, Sleeping bag, Paracord (x8)

Selection Tips

  1. Pick for your first 3 days, not your final build
  2. If you are learning systems, start with Balanced or Survivalist
  3. If you want safe exploration, use Tracker or Scout
  4. If you want fast base growth, use Carpenter, Farmer, or Mechanic
  5. Pair loadout strengths with perks that patch weaknesses