Health System
Health is a complex system involving direct damage, injuries, diseases, and mental state.
Injuries
Specific physical traumas that require treatment:
- Bleeding: Caused by combat or accidents. Drains HP over time. Treated with Bandages (Requires Medicine or Paracord).
- Fracture: Broken bone. Severely limits movement/actions. Treated with Splint (Requires 1 Wood + 1 Cordage/Paracord).
- Injury: General trauma. Treated with Rest and Medicine.
- Frostbite: Caused by extreme cold (< -15°C) with low warmth. Causes damage and numbness (dexterity penalty).
Diseases
Illnesses caused by environment or consumption:
- Infection: Caused by untreated wounds or low hygiene. Can be cured by Medicine or
prolonged Rest.
- Mild: Minor HP drain.
- Moderate: Fever (warmth loss) and increased HP drain.
- Severe: High HP drain, fever, and thirst.
- Sepsis: Critical condition with rapid HP decay.
- Skin Infection: Caused by poor hygiene. Cured by cleaning or Medicine.
- Dysentery: From bad water. Causes Dehydration, Hunger, and HP loss.
- Malaria: From bad water or insects. Causes Fever (warmth loss), Fatigue increase, and HP loss.
- Stomach Bug: From raw/poisonous food. Causes violent fluid loss (Thirst).
- Pneumonia: Respiratory illness. Causes HP loss, Warmth loss, and Thirst. Recover with prolonged Rest/Sleep.
Mental Health
A measure of psychological well-being (0-100).
Survival Mechanics
Comprehensive survival systems including HP, condition, and status effects.
Attributes
Learn how Intelligence and Endurance affect healing and health.
Status Effects
Complete list of all diseases, injuries, and their effects.
Combat
Understanding combat damage and injury mechanics.